Description
Sometimes a game design just goes off the rails. Scope creep, overly-ambitious ideas, a loss of focus… these can be devastating to any project. Dirk, David, and Rob Daviau talk about how a game can get off the right path and what can be done to get it back on track.
Contact Information
Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com
Episode Outline
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0:00:17 – Seafall
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0:03:38 – Design by committee
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0:18-14 – Assessing the state of a game
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0:32:25 – Big games vs small games
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0:42:23 – Patching and hotfixes
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0:50:38 – Examples
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1:00:03 – Advice for getting out of the ditch